War Thunder Vs World of Tanks Comparison – Which Game Is Best For You?
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Notes that I had when creating this video, comparing both games:
– WoT will keep your tank in battle, making it inaccessible after combat until its match is over. In addition to this, you only get one life per match. In War Thunder, your vehicles are typically useable, even if you die in a match and the match is still going on. This is only typically not true when someone leaves when they have other vehicles that they can spawn into. Speaking of, in War Thunder, you have the ability to spawn into numerous tanks, regardless of if you’re playing in arcade, realistic, or sim matches. This spawning is directly tied to how well you do, with positive actions, such as base caps and killing the enemy, resulting in more spawn points, of which will allow to spawn in more vehicles and, occasionally, use a nuke.
– Shots in World of Tanks are absolutely wild and have little to do with skill, whereas a skilled, and somewhat lucky, tanker in War Thunder can hit a tank while while on the move from nearly a kilometer away, with gun laying not affecting the dispersion of your shots, but rather only where your barrel is pointed.
– In my experience, the economy in War Thunder is far more favorable for the players, as matches in which I lose currency are almost unheard of with premium time, whereas in World of Tanks, it is quite different. While you can earn money, it is substantially less compared to the costs. Ammo in WoT is far more expensive in general.
– Different zoom capabilities in War Thunder vehicle, whereas World of Tanks vehicles are all the same zoom between 2x and 8x. For example, it is so specific in War Thunder that the Tiger II (P) has slightly lesser zoom due to different optics than the Tiger II (H).
– You cannot replace modules in War Thunder. For example, the cannon on every tank will remain the same and is not replaceable with a different cannon. In War Thunder, however, you can earn module upgrades that you earn by doing actions in matches that earn RP. For example, you can unlock new ammo types for your vehicle, a better suspension, more horsepower, night vision, etc.
– War Thunder has electronics to consider, such as thermals and night vision, which is not anything that World of Tanks has.
– War Thunder has artillery that you can call, whereas World of Tanks has usable artillery
– War Thunder allows you to use your secondary armaments, such as MGs or ATGMs, to attack enemies, whereas World of Tanks just lets you use your cannon. These secondaries can often times kill enemies in War Thunder, making them invaluable.
– In War Thunder, you have limited vehicle slots, whereas in War Thunder, you can buy literally every vehicle in the game with no issues. Where it limits you is in your crew spots, which directly limits how many vehicles you can have in a lineup to use in a single match at any one time.
– You can use SPAA in War Thunder, of which are often necessary due to the inclusion of close air support in War Thunder.
– Graphics in War Thunder are, from my perspective, better and are definitely more realistic. WoT has much brighter and more arcadey graphics. War Thunder also has accurate damage modeling systems, at least when compared to World of Tanks. For example, an ammo rack in the Tiger II is placed properly in War Thunder and will gradually become less of a risk of explosion as you deplete it of ammunition.
– World of Tanks seems like a front to encourage gambling from a young age, whereas War Thunder, while still monetized, at least focuses on gameplay much moreso than World of Tanks.
Some people might ask why I went over War Thunder a bit more than World of Tanks. This is simply because it has more to go over than World of Tanks. World of Tanks is a simpler game with fewer features, vehicles, and capabilities. Does this make it bad or worse than War Thunder? By no means. It’s just a different experience.