
Tank Boss Battle 3
Rules:
– Each player is represented by a marble which will determine which abilities are used.
– Bullets that collide in mid-air will destroy each other.
– Boss gets more marbles as its health is reduced.
– Whenever a player is eliminated, their marbles are given to the remaining allies.
Competing:
Team 1 – Red, Orange, Yellow, Green, Cyan, Blue, Magenta and Purple
Team 2 – Boss (White)
Which team will win? Which colours will survive?
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#marble_race #marble_battle
Patreon:
Discord:
Music:
Song: Jnathyn – Dioma [NCS Release]
Music provided by NoCopyrightSounds
Song: Clarx – Zig Zag [NCS Release]
Music provided by NoCopyrightSounds
Credits:
Tank sprites by Ragewortt –
Dirt sprite downloaded from Craftpix –
Explosion and missile effects by Swift Games –
Боссяра в конце камбекнул, танчиками насрал))
Yellow got targeted by the boss
Green just left to 1v1 one of the minions 💀💀
I love the bosses minni tanks
I’m not sure they didn’t cheat to win
I really enjoyed this 1, the boss tank's rage was definitely felt here lol, that string of just Rapid-fire bullet storms and the minion armored division made this fight nuts! Keep up the good work man!
Bunları nasıl yapıyorsun 😅 Citten videolarin çok iyi bende böyle oyunlar oynamak istiyorum 😢
Great video! The tracks at the end reveals how it all unfolded 😛
I’m so early also you know it’s a good day when lost marble posts😊
8 rainbow tanks (red, orange, yellow, green, cyan, blue, purple, magenta)
vs
boss tank (white), which team will win?
Video idea:
do the marble war like in the last video in Europe
8 biggest countries in Europe will be participating
Other countries will be neutral grey outposts
There also gonna be realistic terrain like the Alps
have a nice day,
aboba
I'm a bit disappointed because it's not marble kingdoms but the video isn't too bad anyway
I'm happy ^^ my team won ^^
WARNING, WARNING, WARNING
temporal anomaly detected in the area, spoiler class
please be aware
remember temporal safety procedure #1; wait for anomaly to normalise
remember temporal safety procedure #Ω; resolve mind by using affirmation "I simply do not care", 1 loop
big victory for mono gang today
3:40 I love how green is just… doing its own thing dueling this one spawned tank. keep it off your allies, whoo!
I feel like the players should get a second heal option in their marble plinko (it took me a while to remember what that chamber is called). Still, clutch ending to whoever won!
Short, but good 🙂
Add lasers please
King White's invasion has just begun…
Can the Colour Clan prevent his monochrome infection from taking over the planet?
*… let's find out SOON… *
I got a idea
So basicly this type of video but like
With boats,submarines or planes
OGRE
I think the "spawn tank" option was a little overpowered. Probably a limit on how many can be spawned at a time would help?
Suggestion for the next one: you should add a graph of their damages
Fun video! One thing I'd like to see, for a better viewing experience, maybe instead of "spawn tank" creating a tank permanently that runs off and causes the map to zoom out a ton, it should disappear after some time; perhaps it's constantly losing health so that the tanks shooting at it causes it to disappear faster, but basically make it so that they don't cause you to have to stay zoomed out for a long time. It also makes the "spawn tank" ability feel less overpowered.
For future tank battles, maybe deployable stationary turrets with HP and shoot at the enemy? Also in the same vein, deployable walls with HP that block projectiles from the enemy, and cause collision damage if an enemy runs into it?
I was so sure orange could clutch D:
Thank you for making another one!!
These are my favorite videos from you 🎉
My precious lime did a pretty good job 😊
Spoilers
Boss wins.
Could anybody see this as a game? Where you upgrade your mini tanks and change their marble course, changing their weapons and fighting bosses? I really want to play that game now lol
Idea: Birds fighting against Worms
All birds:
Grape tit: start weapon, shoots a grape each 1,25 seconds that does 1dmg. Costs 100.
Pigeon Bomb: unlocks after 10 kills, explodes after 1 second that does 200dmg in a 3×3 area. Costs 150.
Turkey Block: unlocks after 25 kills, blocks nearby worms, has 750hp. Costs 50.
Blueberry tit: unlocks after 50 kills, shoots 2 blueberries each 1,25 seconds that do 1dmg each. Costs 175.
Swallow: unlocks after 75 kills, when is 1,3 blocks away from a worm, it swallows it, then has a recharge for 40 seconds. Costs 125.
Momma Goose: unlocks after 120 kills, attacks nearby worms with its beak that does 1dmg each 0,2 seconds. Costs 150.
Berry finch: unlocks after 150 kills, shoots a strawberry each 1 second that does 1dmg but has a 10% chance for it to do 5dmg. Costs 150.
Swift Wave (Ability): unlocks after 250 kills, summons 3 swifts when placed that do 80dmg each. Costs 500.
All worms:
Basic worm: has 10hp, most worms do 1dmg each 0,05 seconds, most worms have a speed of 0,35bps.
Dirt-Masked worm: has 30hp, mask falls off when lost ⅔ of its hp.
Stone-Masked worm: has 60hp, mask falls off when lost ⅚ of its hp.
Sudoku worm: has 30hp, paper falls off when lost ⅔ of its hp. When paper falls off, the worm rages and has a speed of 1bps.
Necromancer worm: has 30hp, after 15 seconds it spawns 4 Undead worms in an X shape. Each undead worm has the same stats as a basic worm.
Frozen worm: has 60hp, when broken spawns a Basic worm.
Caecilian: has 300hp, cannot be eaten by Swallows, when get near a bird, the Caecilian insta-kills the bird.
Game mechanics: after 2,5 seconds, you gain 25 coins, when a worm goes to the very end you lose. When you kill 500 worms, you win.
Can't wait for more marble kingdoms
I'm rather sad that the orange tank got new ones when it was too late, a good majority of the time he had made good moves with only one marble, but they were tanks already on the verge of death who picked them up :/
No Marble Kingdoms 9 today?
WHAT DOES LOAD MEAN AHHHHHHH