Godot 3.0: Top-down Tank Battle – Part 1
Welcome to a new tutorial series. Many of you have requested a full game tutorial, so I’ve chosen a top-down tank game. I have no idea how many parts this will be, but as we go we’ll cover things like tilemaps, pathfinding, ai/behavior, and many other topics.
Note: If you’re a complete beginner in Godot, you should start here first:
Art by Kenney:
Follow the written version of the series here:
Code for this part can be downloaded here:
Support me on Patreon: